I met Thoth Jantzen previously when poking about some of his displayed creativity on a platform above Quadrapop Tree’s region. I was first drawn to the Egyptian items that he had created, but learned quickly that there was way more to it than first meets the eye. I asked him if I could put a few questions to him in regards to his creations and he was kind enough to oblige. We met on his platform (landmarks will be at the end 😉 )
Moonrise Azalee: I want to thank you for taking the time to meet with me this evening.
Thoth Jantzen: Tony Curtis!…. oh, that wasn’t a question…. sorry
Moonrise Azalee: no, no it was not …. FAILLL *laughs*
Thoth Jantzen: Thanks for coming! It’s nice to have someone interested to look around. 😉
Moonrise Azalee laughs
Thoth Jantzen: Believe it or not, that Tony Curtis answer worked for me in a trivial pursuit game once. I know zip about hollywood – and it was a movie question – so i just pulled out the first old actor i could think of. I was right! yay me, huh? 😉
Moonrise Azalee: *laughs* Yep! Congrats! So, not really on the topic of Hollywood, but what IS your inspiration for the various things you work on here in InWorldz?
Thoth Jantzen: Oh geez. Tony Curtis?Hah – to be honest, I really just like to make ‘different’ things. Inspiration can come from anywhere, a conversation. an avatar costume. something from my day. an old build. trying to solve a problem doing one thing and coming up with something completely different. but generally, i try to have my builds offer some kind of interesting experience for people, on some level. my main interests with vr environments are about experience, be it community, education, or art. so i generally aim in those directions *pauses* and sometimes it’s Tony Curtis.
Moonrise Azalee laughs
Thoth Jantzen: How’s that?
Moonrise Azalee: Wonderful *grins* , so how long ago did you come here to InWorldz?
Thoth Jantzen: I first came around 2010, poppin’ in off and on. had an extended stay around 2012 for about 6 or 12 months. took a bit of a semi-hiatus from virtual reality, popping into Second Life from time to time, then came back here a few months ago. Quadrapop Tree made me an offer i couldn’t refuse, so here I am 🙂
Moonrise Azalee: So was Quadrapop the one that introduced you to InWorldz? Or how did you find your way here?
Thoth Jantzen: well, not exactly. I had a lot of friends coming here a while back, and i came to see what all the fuss was about. mostly, they were artists (real ones, not like me), and this place seemed like a nice place to build and hang out. especially in terms of building, it’s a lot more fun here than Second Life. Not as many restrictions here, and generally just easier to let your imagination go.
Moonrise Azalee: When you first came here, what did you think?
Thoth Jantzen: Well, i thought tony curtis might like it here. (Author’s note: I think he likes Tony Curtis, though I might be wrong)after that, though…well, I remember when I first came – it was pretty early I think – there were not so many people, but many of the ones here were people I know from Second Life who were spending a lot of time here. – Soror Nishi, Wizzie Gynoid, that crowd. So, it seemed empty, but as I got around and met people, I could see it was an active population – even if small – and a fun and friendly one. It’s grown a bit since then, but it’s kept the ‘fun and friendly’ character. And there are some VERY talented and smart people here, too, and they are accessible. That’s a big plus for me.
Moonrise Azalee: What was the most difficult thing about adjusting to a grid so much smaller than Second Life? And is that still an issue now?
Thoth Jantzen: For me, it’s not so much an issue personally, but i think ‘generally’, a small population keeps the ‘marketplace’ a bit down , not as big a customer pool for example for some creators. I don’t sell stuff, so it’s not a big deal to me, but it can be disheartening if only 10 people show up to an exhibit opening. I keep it in perspective. I mostly like just building and creating and if one person comes and is like, “wtf!?” , it’s good. 🙂 But like i said, the population seems to be growing. We just have to keep at it, and keep working on the community building stuff. and the creative bit, too. They say “build it and they will come”. so…they’re coming. and i think they’ll be coming faster soon, too.
Moonrise Azalee: You mentioned a grand opening, you had , was that the ICE ArtFest exhibition? Or the InWorldz 7 birthday?
Thoth Jantzen: They were actually in conjunction with one another, I hae an exhibit called “Somewhat South of Normal” on the ICE 3 sim.I also exhibited the Mindmelter 2.0 there a couple weeks after the exhibition began….
Moonrise Azalee: Well, I’d love to take a look at those, but would you mind showing me around here first instead? I myself honestly wouldnt know where to begin – show me some of your favourites.
Thoth Jantzen: well, where to begin? this area here is the temple. it’s a pretty interactive place and could take some time to really show it. but…it has sections for art, science, mythology, and just….fun. 🙂
Moonrise Azalee: What about this in front of me?
Thoth Jantzen: which? this thing?
Moonrise Azalee: yus
Thoth Jantzen: that’s the World Egg of Khemennu….
it’s sort of an abstracted representation of an ancient egyptian creation myth…and it’s media-active.
Thoth Jantzen: if you touch it, u get a notecard. that will explain it.
Moonrise Azlee touches and gets a notecard, and at Thoth’s suggestion to look at the egg from above, does so, and of course, takes a picture:
Thoth Jantzen: so anyway, the temple is largely an interactive space for education, kinda, and some fun
Moonrise Azalee: There is lots of Egyptology things here, what is this here? the scales?
Thoth Jantzen: the scales are from the Hall of Two Truths, where people get judged before going into the afterlife
Moonrise Azalee: I see, and the wall behind it?
Thoth Jantzen: on the wall behind it is a representation of it from an ancient papyrus called “Coming out by Day” (or as we call it, the book of the dead). u see the scales there?
Moonrise Azalee: Yes
Thoth Jantzen: this thing is a reproduction of them, on one side is the feather of Ma’at, and the other, a heart. in fact, there’s a copy of the scales given away in the treasure chest. 😉 and also back here are some media on a prim things that link to information about ancient egypt and its culture.
(note Thoth’s creative avatar and … bunny slippers)
Moonrise Azalee: Very impressive, as you know I’ve snuck up here a few times and taken a gander around
Thoth Jantzen: so then, u know what’s what, more or less. 🙂
Moonrise Azalee: Somewhat *laughs*
Thoth Jantzen: here’s the teleporter area. and also the oracle is here.. and two new sculptures of leaping dolphins… everyone seems to be doing a mesh dolphin thing lately, so i figured i should do one too. although i have to say that ferrator’s dolphin exhibit at the artfest sim rocks hard!
Moonrise Azalee : Dolphins are timeless it would seem?
Thoth Jantzen: pretty, anyway. we humans seem to have a thing for them
We approach the Oracle
Thoth Jantzen: just touch the oracle, and he’ ll offer you some wisdom.
I touch the Oracle base which rezzes a mask withing a sphere and it says: “By three methods we may learn wisdom: First, by reflection, which is noblest; Second, by imitation, which is easiest; and third by experience, which is the bitterest.” (must say, the oracle is an apparent genius)
Thoth Jantzen: he’ll jabber as long as u keep poking him.
Moonrise Azalee: Great! Okay, lead on 🙂
We take the Teleporter to the Omega level
Moonrise Azalee: So what is Omega all about? It’s amazing by the way.
Thoth Jantzen: Well, this is the ‘end’ of the kaleidoscopium series i began in 2008 in SL with the original kaleidoscopium (called ‘Alpha’ here) there have about about 10 iterations of the kaleidscopium. some huge (like 300m tall), and some made in different ways. so, hence, ‘omega’
i have the alpha and omega here. 😉 this one i called the K3. I made it first in cut prims, was a bitch and several hundred prims to texture. Then a friend of mine in SL suggested i try it in mesh….of course, being a blender expert, he helped (meaning he did most of it, from my specs). 😉
Moonrise Azalee: This is really amazing, i love it
Thoth Jantzen: want to see the alpha? The thing that began it all?
Moonrise Azalee: Sure do!
And off to Alpha we went – media set to auto play, it is a very visual experience
Moonrise Azalee: So tell me a bit about this?
Thoth Jantzen: well, this was the first ‘immersirve’ media environment I made. I did it in SL back in 2008. bettina tizzy featured it in her NPIRL blog….people seemed to like it. 🙂 most everything since has been either an evolution of this thing, or the resutl ‘research’ fiddling around trying to do this stuff better. still. this is one of the more intense ones.
Moonrise Azalee: This is beautiful, what do you base your music choices on?
Thoth Jantzen: it’s pretty subjective. it’s the combination of the video and music and how it seems to work in here for music videos and demoscene vids but also, i run silent visuals for djs or use with radio streams, and for them, it’s mainly a matter of the patterns they make and rythm…. often, videos will synch up with a different music source of the rythm and patterns are good. just watch the visual and listen to the radio. they will seem to synch
Moonrise Azalee Nods – yeah its really amazing.
Thoth Jantzen: Have you cammed out to see where we are?
(I hadn’t and promptly cammed out – this is what the outside of the levels looks like – amazing)
Thoth Jantzen: we can pop quick to the philosoforum, or head over to the ice sim. Which do you prefer?
Moonrise Azalee: The Philosophorum
And off we went
Thoth Jantzen: this is mainly an educational area. for study, discussions, classes, etc. the idea is to allow people to study on their own, but to also be a tool for groups to use, like classes and discussions. see the big screen there? if you touch it, it should start the video for you that it’s set to. that one has 8 different channels.
And then we went over to his ICE Exhibit
Moonrise Azalee: So this is your ICE Exhibit, what did you choose to feature?
Thoth Jantzen: some mediamaagic sculpture, the alpha and omega. some misc. ‘things’…..like the fractal snowball pile and ‘icey’ versions of things like the egg, oracle, and scales. 😉 and, of course, the mind-melter.
Moonrise Azalee: Ahh, the mind- melter, lets see that!
And off we went to the TelePorter
Important to go in with media set to auto play, like in all his exhibits, and in mouselook for these shows.
Then up we go to music, light.. amazing. I can’t rave about this enough. You HAVe to see the Mind Melter! I didn’t get as many pictures as I had intended because I was in mouselook and sort of got sucked into the imagery and forgot 😀 but I did get a few.
Thoth Janzten: we can walk out a bit. look up, too 🙂 or down this is a pretty huge space. one of my pet peeves in IWz is how few people really bother with media, and some even seem to be ‘hostile’ to it. to me, media adds SO much to the experience, whether it’s art or entertain, education or business.for me, it’s one of THE most important features to use and it’s so underused.
Moonrise Azalee: I feel like I just spent the night at a party! haha, thank you so much for all your time tonight, this was amazing.
Thoth Jantzen: Thanks again, moonie. 🙂 was fun. this is like a party for me, too. the reason I do this (well part of it) is that i enjoy watching the stuff myself. 😉
Moonrise Azalee: I dont blame you. Thanks for making all this stuff and sharing it with everyone
Thoth Jantzen: hehe, *bow* ty back, and thanks to Quadrapop too, she gives me the space at Khemennu to build in, and also talked me into doing this….and coming back to iwz, period. :)so, a lot of this is really qpop’s fault.
Moonrise Azalee: HAHA, well Good! Glad to hear it, and ill be sure to thank Q when I see her 🙂
And – some landmarks.
The First stop, Khemennu II.IV from here you can take the teleporter to Alpha, Omega and the Philosophorum
The ICE Exhibit with Mind-Melter