InWorldz Celebrates its 8th Birthday

If you haven’t already you should check out the festivities for InWorldz’ 8th birthday. That means daily live events, exhibitions, and a whole lot of fun.

To get started on your IW8 tour, go here to find out about current events and places of interest.

If you’re a bit of a hippie you’re in for a real treat: from April 6 through April 8, the tinies will host a “WeeWoodStock” festival. If you don’t have a tiny or dinkie avatar and you want to party like it’s 1969 you might consider getting one just for the event.


Here’s your VW-bus to Wee Woodstock:

I’m always drawn towards art and there are plenty of artists exhibiting their work at the InWorldz’ birthday bash.


above: art by Lily Lightcloud

Rig Torok is exhibiting some of his amazing photos. You should also check out his blog here for beautiful photos from the birthday celebrations and events:


above: photo exhibit by rig torok

Ilianor Illios shows a piece called “Our Real Life in InWorldz”. I didn’t take pictures of it because it’s best experienced in person – it’s pretty awesome!

One of my absolute favourite artists, quadrapop tree, exhibits some of her work, as well. I have never seen a work of hers that I didn’t either like a lot or outright loved.


Another amazing artist is Thoth Jantzen who also exhibits at the birthday regions:


Vertigo Cube by Thoth Jantzen. Thoth’s exhibit is amazing!

This post is just a tiny glimpse of all the lovely exhibits and places to discover and of course all the live events to attend.

I  have one complaint, though. Two of the regions left me a little confused. The regions exhibiting individual art works appeared to be completely empty.  I maxed out my draw distance, relogged, cleared my cache, all to make sure I wasn’t missing anything but nope – the region appeared to be lacking any kind of landscaping, decor, or structure. I understand that this may have been an attempt to avoid distracting from the art but an overall structure to the region would help to highlight the lovely works of art that are on display there.


Nevertheless, you should absolutely not miss out on visiting. All exhibits will be up until the end of the month.

See you at Wee Woodstock ;D




MOSES Demonstrates InWorldz’ Halcyon-based Grid

This post is probably not what you’ve come to expect from this blog. It is, however, big news for InWorldz and the OpenSim community.

Beyond InWorldz, there is the Military Open Simulator Enterprise Strategy project (MOSES) which has been transitioning from OpenSim software to the same Halcyon server software that InWorldz runs and was developed independently from OpenSim for the last six years.

MOSES is a virtual world research project managed by Dr. Douglas Maxwell of the US Army. It is safety training used to prepare soldiers for emergencies in dangerous environments in a flexible simulation.

The MOSES project originated as research under the Second Life® Enterprise programme (SLE) but moved to OpenSim when SLE was cancelled by Linden Lab. However, recently the MOSES team started to run into limitations with the OpenSim software. When InWorldz open-sourced its Halcyon server software, the MOSES team discovered it as a compelling alternative. This is, in fact, one of the primary reasons for open-sourcing the InWorldz Halcyon software.

MOSES Halcyon Test Grid

MOSES Halcyon Test Grid

Why is this interesting to InWorldz residents?
One of the main reasons for open-sourcing the InWorldz Halcyon software was to make it accessible to others – a mutually beneficial arrangement where others get access to the software and at the same time can contribute to the development and improvement of the Halcyon software. This will directly benefit InWorldz users. A win-win situation!

Today, Dr. Maxwell’s team had its first Office Hours meeting on a new Halcyon-based MOSES grid. Its purpose was to demonstrate a smooth transition, improved performance, and especially avatar region crossings.

One of the differences noted by one of the participants was the lack of support for variable sized regions (var regions). The MOSES team commented that larger regions were actually sometimes creating problems due to users filling those larger regions with content that was all part of a single region server process.  It was later explained that var regions are really just a workaround to the problem of region crossings rather than an actual solution. The test users today commented on the smoothness of the avatar region crossings under the Halcyon software.

We’re looking forward to hearing more on the MOSES – Halcyon collaboration.

If you want to know more about MOSES, visit the website here and (Halcyon MOSES).

For news and updates follow MOSES on Twitter and of course InWorldz at

Office Hours on the MOSES Halcyon-based grid July 29 2016

Office Hours on the MOSES Halcyon-based grid July 29 2016